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Robo Ky 101

Posted: June 26, 2008 06:33 pm  
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Joined: January 27, 2008
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Posts: 853




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WEAPON:
Multiple Weapons:

PROS:

CONS:

TIER:

ROBO-KY SPECIFIC LINGO:

NORMALS:

SPECIALS:

FORCE BREAKS:

OVERDRIVES:

INSTANT KILL:

ROBO-KY'S GENERAL RUNDOWN:

GENERAL COMBOS:

Condition:
Stipulation:


Condition:
Stipulation:


Condition:
Stipulation:

DUST COMBOS:


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Posted: March 30, 2009 05:53 pm  
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Member No.: 48
Joined: March 30, 2009
Group: Members
Posts: 3




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I'm not that good at GG yet, but I'll help with what I can

WEAPON: Sword, Fists, Missiles, Helicopter, Various Sword transformations

PROS: Second highest Defense in game (best is Pot), Fastest Tension gainer in game, 5H FRC is godly

CONS: Fastest Tension user in game

ROBO-KY SPECIFIC LINGO: Horsie (214S), Air Missile (j.236S), Ground Missile (236S), Gen-Kai (236236P), Super Punch Spam (236236S), Knee Rocket (2H), Command Grab (41236K), Robo-Dash (any attack button besides D while running)

GENERAL COMBOS:
5H+FRC > j.P > j.S > j.D > Air Missiles x 4 or 5. Dizzies most chars. If it dizzies: 2D > Run for a bit > Command Grab before dizzy wares off > 5H+FRC.../if dizzies with about 10% health left: 2D > Run for a bit > Robo-Dash with cancel (so no tension gain) > 5H+FRC > j.S > j.S > j.H > Air Missile all your tension away.


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Guilty Gear: Robo-Ky, Testament | BlazBlue: Taokaka, V-13 | Guilty Gear 2: Sol, Izuna, Valentine | Street Fighter: M. Bison, Sakura
Tatsunoko Vs. Capcom: Tekkaman, Viewtiful Joe, Roll
 
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